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 Well i have a good combo,

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UrbanSpacePriest



Number of posts : 24
Age : 27
Location : Uranus
Registration date : 2008-11-16

PostSubject: Well i have a good combo,   Tue Nov 18, 2008 5:48 am

not sure on whole deck yet im working on it lol

but Mogahern Destroyer
KB 3 + cyclops eye belt = 5kb spaces
Speed 11 [ i like speed 11 you can try on 9]
+crack the earth

its 3 runes that go well together i think

you engage em, if you have enough ap to double attack the unit tends to die unless its unstoppable

Kb 1 space onto unpassable terrain =5dmg
kb 5spaces =25+6=31regular 50% dmg from KB
second attack = 10+16
total 47 damage

i've also found creeper with eye belt runs well as he can get the unexpected off the edge ones


and Crack the Earth is also good for blocking off ways to go[THIS CANT BE USED OVER TO TRAP A UNIT DIRECTLY

however i've killed many harbies and other ranged units that are a pain by blocking 2 ways off then blocking other 2 with units


also its good for early font snatching, you block there path making them use more turns to get there Smile


neways hope you like my idea [ ive tried it out a few times and its done well, just the rest of my deck isn't xD]

and additional things to be added to the deck please post here

OTHER RUNES:
Rock Trap
Echo Chamberx2
Avalanche
G'hern Overseer [9 speed relocate foe] (1 or 2)
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tsubasafan



Number of posts : 27
Location : malaysia
Pox user : tsubasafan
Registration date : 2008-11-16

PostSubject: Re: Well i have a good combo,   Tue Nov 18, 2008 6:34 am

erh is crack the earth or unstable ground??
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UrbanSpacePriest



Number of posts : 24
Age : 27
Location : Uranus
Registration date : 2008-11-16

PostSubject: Re: Well i have a good combo,   Tue Nov 18, 2008 7:49 am

Crack The Earth because it brings up unpassable terrain

knockback doesn't work for unstable ground as it has to be the units movement
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Lightning94

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Number of posts : 55
Age : 24
Location : Forums
Pox user : blahblahno
Registration date : 2008-11-16

PostSubject: Re: Well i have a good combo,   Tue Nov 18, 2008 3:52 pm

UrbanSpacePriest wrote:
Crack The Earth because it brings up unpassable terrain

knockback doesn't work for unstable ground as it has to be the units movement

Actually, it does.
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demonmarch

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Number of posts : 51
Age : 26
Location : new zealand or canada
Pox user : Demonmarch
Registration date : 2008-11-16

PostSubject: crack the earth   Tue Nov 18, 2008 6:11 pm

i have to step in here

never. fuckign ever. run crack the earth. it is so incredibly shit.
unstableground is leaps and bounds more usefull
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Sepulcher

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Age : 30
Location : Dallas, TX
Pox user : Sepulcher8
Registration date : 2008-11-19

PostSubject: Re: Well i have a good combo,   Wed Nov 19, 2008 1:56 pm

I run Cocaine the Earth, too. I'll have to try it out wih KB5 Razz
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demonmarch

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PostSubject: Re: Well i have a good combo,   Wed Nov 19, 2008 5:33 pm

shiiiii- i hate cocaine the earth when they cast it on the ground under my cyclops and they all get reckless wander. its so OP when they reckless wander over two more spaces of cocaine and overdose.

i hope it gets changed
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Lightning94

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PostSubject: Re: Well i have a good combo,   Thu Nov 20, 2008 4:36 am

Sepulcher wrote:
I run Cocaine the Earth, too. I'll have to try it out wih KB5 Razz

Unstalbe Ground + Scorch the Earth/Firestarter is so much more fun. :p So is Bind.
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